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Gamer club · Grades K–12

Mario Kart Racing Lab

We race, time our laps and use the results to learn real math: speed, distance, data and strategy. Students race together in a private group on Nintendo Switch. Win or lose, every racer congratulates the others at the finish line.

  • Ongoing club
  • 1 live class a week
  • 1 hour
  • Grouped by age
  • $130 / month

What students learn

Race it. Time it. Graph it.

Every race creates data. Students learn to collect it, read it and use it to get better.

01

Speed, distance and time

Why the shortcut is faster. Younger racers compare and explain. Older racers calculate averages and rates.

02

Data and graphs

Lap times go into tally charts, bar graphs or spreadsheets, and students look for patterns.

03

Strategy

Choosing a kart setup, planning a racing line and testing one change at a time.

04

Sportsmanship

Losing kindly, winning kindly and cheering for the racer who improved most.

05

Online safety

Private rooms with our group only, friend codes shared by the Guide and no public play.

A month in the club

One question for each race day

Each week starts with a question students answer with their own race data.

  1. Week 1

    How fast is a lap?

    Time three laps and find the fastest, slowest and middle.

  2. Week 2

    Does the kart matter?

    Change one part of the setup and compare the results.

  3. Week 3

    Shortcut or not?

    Test a route twice and measure the difference.

  4. Week 4

    Grand Prix and graph

    Race a full cup, graph the results and celebrate personal bests.

Every class

What a class looks like

  1. 5 min

    Pit stop

    Check-in, the day’s question and a sportsmanship reminder.

  2. 10 min

    Math warm-up

    A short lesson on the idea we will measure today.

  3. 30 min

    Race and record

    Private races, with each racer tracking their own times.

  4. 15 min

    Data debrief

    We compare results, graph them and name the most improved racer.

Who it is for

A good fit if…

  • Students who love racing games
  • Learners who enjoy numbers, records and personal bests
  • Students practicing being a good winner and a good loser
  • Families looking for screen time with real learning in it

Before class

What you need

  • A Nintendo Switch or Switch 2
  • Mario Kart 8 Deluxe or Mario Kart World
  • A Nintendo Switch Online membership for online play, set up by a parent
  • A second device with a camera and microphone for our video call
  • Paper and pencil, or a simple spreadsheet for older students

The Montessori way

Students learn math from their own experience first, then name and record it. Each racer works toward their own best time, not someone else’s. Cheering for one another is part of the lesson.

Questions families ask

Good to know

Which game do we need?

Mario Kart 8 Deluxe or Mario Kart World. We group racers by game so everyone can join the same room.

Is online play safe?

We race only in private rooms with our group. Parents set up the account, and the Guide shares room codes in class.

My child is new to the game. Is that okay?

Yes. Every racer competes against their own best time, so new players improve quickly.

How does Family Investment work?

Family Investment is billed monthly. Your first month is paid at enrollment, and we confirm your learner’s group and start date by email.

How are students grouped?

By age: K–2, 3–6 and 7–12, with math matched to the group.

Enroll

Reserve a seat in Mario Kart Racing Lab

Small groups fill quickly. Tell us about your learner, then pay your first month at our secure checkout.

Family Investment

$130/ month

Your first month is paid at enrollment through our secure Stripe checkout. We confirm your learner's group, start date by email.

Parent or guardian
Learner

Card details go to Stripe, never to us. You can cancel before your next month by emailing eduteam@quantummonti.com.

Questions

Ask about this class

Your message goes straight to the team for Mario Kart Racing Lab. We usually reply within one school day.

Mario Kart and Nintendo Switch is a trademark of its owner. Quantum Montessori is not affiliated with or endorsed by them.

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